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Tag: Everquest 2

Todays MMO’s and why I find them lacking

by Aaron Beauvais on Feb.18, 2010, under Games

Wrongs wrong with MMOs

There have been a number of MMO’s released recently. Aion, Star Trek Online, Champions Online, and the list goes on. Ever since World of Warcraft released in my opinion MMORPG’s quality have gone down. My experience of MMO’s is huge. I’ve played Eve-online , Everquest , Everquest II, WoW, Neocron, Aion, STO, and many more. WoW has ruined the games, it’s made them want to compete with an overall easy game with little basis on content. When I play an MMO I am in it for the social playing and content. The game needs to feel like a real world with many adventures to do.

Companies like Blizzard and SOE are all in it for the money and don’t care about the players. A lot of people play the games still because they have nothing to do and won’t give up something they have spent so much time on. WoW got it’s player base from an series called Diablo by Blizzard, once WoW released all the players from Diablo flocked over to WoW. The general culture of Diablo was 14-16 year olds, not saying anything is wrong with this age they just aren’t that mature. So you get these players who all they care about is getting to max level and getting the best gear as fast as possible. They don’t care about lore, role playing (You know the R in MMORPG), or content. This brings me to my next point.

Games just have no creativity anymore. If you have played any MMO from WoW or newer there just isn’t anything new. They are all button mashing, getting the same type of quests done over and over, no real AI, and majority of the NPCs are the same just higher level with more points. If you want to have a PvP based MMORPG that is fine, but you better have the content to support it. When Neocron was going before Dome of York (DoY) it was a fun game to play with in a clan (Neocron’s version of Guilds). All the area’s were unique. All the NPC’s were unique. You could really work together to accomplish goals. It had a real faction system, with all the player ran clans in it. To me the game was fun and had a lot of potential of the company making it could ever get their act together and make it stable.

Eve online is a decent MMO. It’s been around for a while and really has a culture behind it. The AI is retarded in the game but they make up for that with the PvP and market systems. The game definetly isn’t for everyone. It’s a very complex game. Everquest was another great game until SOE took over. Once SOE took over they did the whole mentality of making the game easier to play, which gets rid of any challenge and it becomes just a grind. Same thing happened with Everquest II. The game was great until they decided to compete with WoW. They made the game far to solo friendly and it became all about grinding. There are some games I am looking forward to like SWTOR but we will have to wait and see. As for me I will never buy another MMO without the ability to try it at least for 2 weeks prior to paying for it. I have paid for far to many MMO’s and quit them within a week.

If a new MMO wants to come out and really compete with a game like WoW or Eve-Online which have such huge player basis will have to do a lot. Player controlled area’s with real PvP is always a plus. Real content for PvE thatĀ reliesĀ on Guild/Clan’s to work together to accomplish. The game needs real goals instead of just Max Level and gear. I don’t work for or own a multi-million(Billion?) dollar company so I obviously can’t come up with everything. But with some complexity that actually makes sense and in a way makes it understandable, smarter AI, and a lot to do for every type of player you may actually have a decent game.

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